Magrunner Dark Pulse, the action/reflection game for PC, Xbox LIVE® and PlayStation®Network, today unveils more through the very first video of the game!
In the near future, in 2050, a handful of young and brilliant citizens have been chosen by Gruckezber Corporation to join the Magtech training program for space exploration. Equipped with a special glove using Gruckezberg’s technology, the candidates have to solve their way through a maze of challenge rooms that get more and more challenging, by magnetically charging objects in the level that will attract or repel each other. But when an earthquake disrupts the training program, what seemed to be the chance of a lifetime for the candidates will soon become a descent into folly and cosmic horror! In this video, plunge with Dax, the hero of the game, into a future where Technology confronts the Cthulhu Mythos!
Magrunner Dark Pulse will be released on PC, Xbox LIVE® and PlayStation®Network.
Game Audio Factory has produced the sound (sfx, music, multilingual voice recordings FR, US, ES) of the game Count up to Ten developed by Seven Academy, a young and promising French company dedicated to provide children with enjoyable early-learning activities using the latest technologies. It is an excellent complement to traditional schooling.
Your children will enjoy learning how to count up to ten with our 4 mini-games. Penguins show them the 10 numbers, the mole teaches them how to trace each digit, the ray waits for its guiding fish to swim, and the elephants hold each other by the tail to form groups. A wonderful world where kids can discover mathematics while having fun!
GAF will be represented at the FISM by his CEO Vincent Percevault, on Tuesday 13 November 2012 afternoon, for a short talk on the « Multichannel sound & picture ratio » with Matthieu Parmentier, innovations & developments (France Télévisions) and Cécile Le Prado, composer and maître de conference (CNAM – ENJMIN)
This is our first participation to this interesting event initiated by Christian Hugonnet and dedicated to the multichannel and surround sound.
It takes place this year at the famous Radio France Studio 105, in Paris. We hope to see you there !
As new coaches come from all continents with their players over-trained and ready to fight, the Blood Bowl World Cup reasserts itself. Taking place on Blood Bowl Legendary Edition, it will allow thousands of coaches to compete to determine who is the best of them and succeed to Andriy in the Top of the Blood Bowl World Championships!
All competition starting necessarily with subscription, it is now for leagues wishing to be qualifying for the 2011 World Cup to come up.
Our goblin scribes are ready to receive applications from leagues wishing to participate today!
Get your claws and your armor, the Blood Bowl World Cup starts !
We have some interesting reviews on “Modern Combat : Sandstorm”. It is pretty rare that the quality of voices is noticed on this type of games, so a big up to all the actors for their performances, and to the recording team on that project !
“The game’s soundtrack is realistic with cinematic scenes, military voice overs, explosions, and a “Nintendo 64 Goldeneye 007-esque” heavy breathing sound effect when you’re being shot at, followed by a bloody screen letting you know you’re being shot at.”
“Gameloft also deserves added praise for Modern Combat’s audio. The game isn’t sparing in its use of voice samples, which dot the stages and fill the intermissions, nor in its inclusion of music, sound effects, and audio tricks. Under heavy fire, speech slows down as time slows down, giving you the chance to hear the warning “rocket propelled grenade” in a drawl right before someone launches one at you. Music, though a little repetitive, plays almost continuously in the game to keep the excitement level up, rather than leaving you in silence during the action. There are moments when the sound isn’t completely fantastic, but there are far more when it’s way, way above par for the iPhone and iPod touch.”
“The stories behind the missions are composed of your average war videogame tropes: defend the outpost, destroy the communications towers, man the turret, etc. These missions are explained to you by a female voice while the levels are loading. The result is that you pay less attention to the load time and more attention to your objective. This is a great idea, and we hope other developers borrow it”