Pierre Feyfant is a new member of G4F Talents!

portrait_talentsPierre Feyfant is a young, self-taught musician and composer who has been passionate about music from an early age. He began his apprenticeship aged 14, and would go on to play numerous instruments between giving private tuition, playing in jam sessions and engaging in professional projects. Pierre has now worked on a large number of music to image projects.

Pierre Feyfant has created music for several short films including “La Diablada”, a stop motion project for EMCA (a school for film animation) directed by Thomas Lemoine and more recently “Quelques jours avec toi” (several days with you), written and directed by Jean Claude Tran. He has also worked on commercials for, among others, the GM Canada group and documentaries such as “We can be gay today“, which received several international awards.

Pierre Feyfant - Sound

In the animated film sector, Pierre has collaborated with students from EMCA (a school for film animation). He wrote the music for the film “¾ OZ“, which won an award at the Festival d’Annecy 2016 and which will soon be broadcast on the French TV channel Canal+, and “Vestiges” (which won the audience award for “Canal J/Tiji Espoirs de l’Animation 2016”). Finally, he has also worked on a video game, “Flipkiss”, and you can listen to one of the tracks composed by Pierre here.

Pierre now has a deep relationship with music to image. He has made it his specialty, and can compose in radically different musical styles across all digital media.

Welcome aboard Pierre! The G4F team is thrilled to have you with us!

GAF nominated Twice for the Ping Awards!

Ping AFJVWe have the great honor and the joy of announcing that “Endless Legend” and “Styx: Master of Shadows” are nominated for the “Best Soundtrack 2014” Price, at the Ping Awards ceremony that will take place Thursday, October 30th at the Cité des Sciences et de l’Industrie (in Paris, La Vilette, FRANCE). http://www.afjv.com/news/4403_decouvrez-les-jeux-nomines-a-la-ceremonie-des-ping-awards.htm The sound productions (SFX, Music, Voice, Integration) of these two games had been entirely produced and managed by Game Audio Factory.

The OSTs are downloadable on our Bandcamp page: https://gameaudiofactory.bandcamp.com/


Mixage Fou#5


Dear crazy mixers !

Mixage Fou the 5th, international sound creation contest, is now open!!

It will end on November, 17th (that is more than 5 weeks of participation).

The goal of Mixage Fou is simple – to create an original sound creation out of a single sound bank.

There is a direct download link of the sound bank from “download” menu in the website.

The only limit is length – 80 seconds.

All creation techniques, plugins, transformation tools are allowed!!

Formats to play with are :

  • surround Auro 3D 9.1 (use of height)
  • surround 5.1
  • binaural (headphone 3D sound)
  • stereo

It is allowed to play once in all formats if you create an original creation each time.

For this 5th anniversary, we prepared a beautiful sound bank of full quality unheard sounds in stereo and surround, provided by our partners and our godfather – Mr Florian Camerer (sound engineer at ORF Austria, surround sound field recordist, and ambassador of recommendation EBU R128).

All contest’s creations will meet the R128 standard , this means a consistent level of listening without a systematic use of compression (respect of original nuances).

You will find an explanation of the different formats, the R128 standard, as well as tools and tutorials to make “Crazy Mixes” the easy way (go on “toolbox” menu). All those tools are free to use and one can participate in all categories with only a good headphone !!

Please don’t hesitate to contact us in order to help you.

If you like this completely free and open project under Creative Commons license, please share this message around you.

(english website is not fully translated yet, coming soon…)

More infos and prizes’s list at: www.mixagefou.com

Contact: mixagefou@gmail.com

Mixage Fou is a French non profit organization

Game Audio Factory is sponsoring the contest !

Magrunner: First Contact [Trailer]

Trailer Sound Design and Mix by Game Audio Factory

More info at: http://www.magrunner-thegame.com/
Facebook: https://www.facebook.com/Magrunner3am…
Twitter: https://twitter.com/FocusHome

Magrunner Dark Pulse, the action/puzzle game for PC, Xbox LIVE® and PlayStation®Network, unveils more today through its very first video!
In the near future, in 2050, a handful of young and brilliant citizens have been chosen by Gruckezber Corporation to join the Magtech training program for space exploration. Equipped with a special glove using Gruckezberg’s technology, the candidates have to solve their way through a maze of challenge rooms that get more and more challenging, by magnetically charging objects in the level that will attract or repel each other. But when an earthquake disrupts the training program, what seemed to be the chance of a lifetime for the candidates will soon become a descent into folly and cosmic horror! In this video, plunge with Dax, the hero of the game, into a future where Technology confronts the Cthulhu Mythos!

Count up to Ten, GAF powered

Count up to 10

First mathematical concepts

Game Audio Factory has produced the sound (sfx, music, multilingual voice recordings FR, US, ES) of the game Count up to Ten developed by Seven Academy, a young and promising French company dedicated to provide children with enjoyable early-learning activities using the latest technologies. It is an excellent complement to traditional schooling.

Your children will enjoy learning how to count up to ten with our 4 mini-games. Penguins show them the 10 numbers, the mole teaches them how to trace each digit, the ray waits for its guiding fish to swim, and the elephants hold each other by the tail to form groups. A wonderful world where kids can discover mathematics while having fun!

Check it out !

GAF at the Game Connection !

Hi there, YES, once again, we will be at the Game Connection in Paris from the 28th to the 30th of November.

We will have few surprises to show, with our partners of Solidanim and Native Prime !

Stay tuned !

GAF represented at the FISM

GAF will be represented at the FISM by his CEO Vincent Percevault, on Tuesday 13 November 2012 afternoon, for a short talk on the « Multichannel sound & picture ratio » with Matthieu Parmentier, innovations & developments (France Télévisions) and Cécile Le Prado, composer and maître de conference (CNAM – ENJMIN)

This is our first participation to this interesting event initiated by Christian Hugonnet and dedicated to the multichannel and surround sound.

It takes place this year at the famous Radio France Studio 105, in Paris. We hope to see you there !

The Blood Bowl World Cup 2011 opens its doors!

As new coaches come from all continents with their players over-trained and ready to fight, the Blood Bowl World Cup reasserts itself. Taking place on Blood Bowl Legendary Edition, it will allow thousands of coaches to compete to determine who is the best of them and succeed to Andriy in the Top of the Blood Bowl World Championships!

All competition starting necessarily with subscription, it is now for leagues wishing to be qualifying for the 2011 World Cup to come up.

Our goblin scribes are ready to receive applications from leagues wishing to participate today!

Get your claws and your armor, the Blood Bowl World Cup starts !

More information on the arrangements for registration and participation are available on the dedicated part of the forum

GAF is teaching Audio Engine at the ENJMIN School

Vincent has prepared an Audio Engine course for the ENJMIN students.

They always react with passion and are really interested in discovering the deep functionalities of the audio in our industry.

From AAA titles to browser games, there is tons of interesting things to watch, note, and not reinvent…

We have had a look at WWISE and XACT functionalities a bit, and a deep look at FMOD.

Next course in January 2011, it will be the time to create…

GAF – Modern Combat : SandStorm

ModernCombat_SandstormArtworksWe have some interesting reviews on “Modern Combat : Sandstorm”. It is pretty rare that the quality of voices is noticed on this type of games, so a big up to all the actors for their performances, and to the recording team on that project !

  • AppModo
    • “The game’s soundtrack is realistic with cinematic scenes, military voice overs, explosions, and a “Nintendo 64 Goldeneye 007-esque” heavy breathing sound effect when you’re being shot at, followed by a bloody screen letting you know you’re being shot at.”
  • iLounge
    • “Gameloft also deserves added praise for Modern Combat’s audio. The game isn’t sparing in its use of voice samples, which dot the stages and fill the intermissions, nor in its inclusion of music, sound effects, and audio tricks. Under heavy fire, speech slows down as time slows down, giving you the chance to hear the warning “rocket propelled grenade” in a drawl right before someone launches one at you. Music, though a little repetitive, plays almost continuously in the game to keep the excitement level up, rather than leaving you in silence during the action. There are moments when the sound isn’t completely fantastic, but there are far more when it’s way, way above par for the iPhone and iPod touch.”
  • Slide to Play
    • “The stories behind the missions are composed of your average war videogame tropes: defend the outpost, destroy the communications towers, man the turret, etc. These missions are explained to you by a female voice while the levels are loading. The result is that you pay less attention to the load time and more attention to your objective. This is a great idea, and we hope other developers borrow it”
  • Touch Arcade
    • “The story gets the job done, and your squad, complete with total voice-overs for all dialog really adds to the overall immersion of the game.”
  • Touch Arcade (Forums)
    • “You actually see enemies run in instead of randomly appear out of the blue which is a nice touch, and of course this is accompanied by voiceovers from the terrorists themselves.”
    • “With Gameloft’s name on this game, the quality is top notch, and even the voiceovers are done well”
  • Touch My Apps
    • «  MC: S is one of the most realistic App Store games to date; a game with a fantastic story line, voiceovers, amazing sound effects – saying that would just about cover the tip of the iceberg.”
    • “The good : Great voiceovers and cutscenes”