Magrunner : First Contact [Trailer]

May 6, 2013 in Audio, Games Audio, Mix, Slideshow, Sound Design, Video Games, Video Games Culture, Video Games Industry

Trailer Sound Design and Mix by Game Audio Factory

 

More info on: http://www.magrunner-thegame.com/
FaceBook: https://www.facebook.com/Magrunner3am…
Twitter: https://twitter.com/FocusHome

Magrunner Dark Pulse, the action/reflection game for PC, Xbox LIVE® and PlayStation®Network, today unveils more through the very first video of the game!
In the near future, in 2050, a handful of young and brilliant citizens have been chosen by Gruckezber Corporation to join the Magtech training program for space exploration. Equipped with a special glove using Gruckezberg’s technology, the candidates have to solve their way through a maze of challenge rooms that get more and more challenging, by magnetically charging objects in the level that will attract or repel each other. But when an earthquake disrupts the training program, what seemed to be the chance of a lifetime for the candidates will soon become a descent into folly and cosmic horror! In this video, plunge with Dax, the hero of the game, into a future where Technology confronts the Cthulhu Mythos!

Magrunner Dark Pulse will be released on PC, Xbox LIVE® and PlayStation®Network.

Count up to Ten, GAF powered

December 11, 2012 in Audio, Corporate, Games Audio, Localisation, Mix, Music, Slideshow, Sound Design, Video Games, Video Games Culture, Video Games Industry

Count up to 10

First mathematical concepts

Game Audio Factory has produced the sound (sfx, music, multilingual voice recordings FR, US, ES) of the game Count up to Ten developed by Seven Academy, a young and promising French company dedicated to provide children with enjoyable early-learning activities using the latest technologies. It is an excellent complement to traditional schooling.

Your children will enjoy learning how to count up to ten with our 4 mini-games. Penguins show them the 10 numbers, the mole teaches them how to trace each digit, the ray waits for its guiding fish to swim, and the elephants hold each other by the tail to form groups. A wonderful world where kids can discover mathematics while having fun!

Check it out !

GAF at the Game Connection !

November 7, 2012 in Audio, Corporate, Games Audio, LinkedIn, Localisation, Slideshow, Uncategorized, Video Games, Video Games Culture, Video Games Industry

Hi there, YES, once again, we will be at the Game Connection in Paris from the 28th to the 30th of November.

We will have few surprises to show, with our partners of Solidanim and Native Prime !

Stay tuned !

GAF represented at the FISM

November 7, 2012 in Audio, Audio Culture, Audio Industry, Audio Product, Corporate, Games Audio, LinkedIn, Mix, Music, Sound Design, Video Games, Video Games Culture

GAF will be represented at the FISM by his CEO Vincent Percevault, on Tuesday 13 November 2012 afternoon, for a short talk on the « Multichannel sound & picture ratio » with Matthieu Parmentier, innovations & developments (France Télévisions) and Cécile Le Prado, composer and maître de conference (CNAM – ENJMIN)

This is our first participation to this interesting event initiated by Christian Hugonnet and dedicated to the multichannel and surround sound.

It takes place this year at the famous Radio France Studio 105, in Paris. We hope to see you there !

The Blood Bowl World Cup 2011 opens its doors!

April 7, 2011 in Audio Culture, Audio Industry, Audio Product, Corporate, Games Audio, LinkedIn, Video Games, Video Games Culture, Video Games Industry

As new coaches come from all continents with their players over-trained and ready to fight, the Blood Bowl World Cup reasserts itself. Taking place on Blood Bowl Legendary Edition, it will allow thousands of coaches to compete to determine who is the best of them and succeed to Andriy in the Top of the Blood Bowl World Championships!

All competition starting necessarily with subscription, it is now for leagues wishing to be qualifying for the 2011 World Cup to come up.

Our goblin scribes are ready to receive applications from leagues wishing to participate today!

Get your claws and your armor, the Blood Bowl World Cup starts !

More information on the arrangements for registration and participation are available on the dedicated part of the forum

GAF is teaching Audio Engine at the ENJMIN School

December 13, 2010 in Audio, Audio Culture, Audio Industry, Audio Product, Corporate, Fun, Games Audio, LinkedIn, Test, Video Games, Video Games Culture, Video Games Industry

Vincent has prepared an Audio Engine course for the ENJMIN students.

They always react with passion and are really interested in discovering the deep functionalities of the audio in our industry.

From AAA titles to browser games, there is tons of interesting things to watch, note, and not reinvent…

We have had a look at WWISE and XACT functionalities a bit, and a deep look at FMOD.

Next course in January 2011, it will be the time to create…

GAF – Modern Combat : SandStorm

November 6, 2009 in Audio Culture, Corporate, Games Audio, LinkedIn, Video Games, Video Games Industry

ModernCombat_SandstormArtworksWe have some interesting reviews on “Modern Combat : Sandstorm”. It is pretty rare that the quality of voices is noticed on this type of games, so a big up to all the actors for their performances, and to the recording team on that project !

  • AppModo
    • “The game’s soundtrack is realistic with cinematic scenes, military voice overs, explosions, and a “Nintendo 64 Goldeneye 007-esque” heavy breathing sound effect when you’re being shot at, followed by a bloody screen letting you know you’re being shot at.”
  • iLounge
    • “Gameloft also deserves added praise for Modern Combat’s audio. The game isn’t sparing in its use of voice samples, which dot the stages and fill the intermissions, nor in its inclusion of music, sound effects, and audio tricks. Under heavy fire, speech slows down as time slows down, giving you the chance to hear the warning “rocket propelled grenade” in a drawl right before someone launches one at you. Music, though a little repetitive, plays almost continuously in the game to keep the excitement level up, rather than leaving you in silence during the action. There are moments when the sound isn’t completely fantastic, but there are far more when it’s way, way above par for the iPhone and iPod touch.”
  • Slide to Play
    • “The stories behind the missions are composed of your average war videogame tropes: defend the outpost, destroy the communications towers, man the turret, etc. These missions are explained to you by a female voice while the levels are loading. The result is that you pay less attention to the load time and more attention to your objective. This is a great idea, and we hope other developers borrow it”
  • Touch Arcade
    • “The story gets the job done, and your squad, complete with total voice-overs for all dialog really adds to the overall immersion of the game.”
  • Touch Arcade (Forums)
    • “You actually see enemies run in instead of randomly appear out of the blue which is a nice touch, and of course this is accompanied by voiceovers from the terrorists themselves.”
    • “With Gameloft’s name on this game, the quality is top notch, and even the voiceovers are done well”
  • Touch My Apps
    • «  MC: S is one of the most realistic App Store games to date; a game with a fantastic story line, voiceovers, amazing sound effects – saying that would just about cover the tip of the iceberg.”
    • “The good : Great voiceovers and cutscenes”

Rise Of Lost Empire (Iphone) Review

June 19, 2009 in Audio Culture, Audio Industry, Audio Product, Corporate, Games Audio, Video Games, Video Games Culture, Video Games Industry

role_picRise Of Lost Empires
by Gameloft
Date de sortie : 03 juin 2009
Genre : Jeux // © © 2009 Gameloft. All Rights Reserved. Gameloft, the Gameloft Logo, and Rise Of Lost Empires are trademarks of Gameloft.

SlideToPlay reviewed Rise of Lost Empires.

And the Pro’s are “Good presentation and voice acting

“every unit has a few sound bites, just like in Warcraft II”

Game Audio Factory produced the voices of the game Rise Of Lost Empire for Gameloft