G4F organizes a panel discussion on “Composing Music for Video Games”

La composition musicale pour les jeux vidéoConference and panel discussion on “Composing Music for Video Games” with Christophe Héral, on Thursday, February 9, 2017 in Angoulême.

G4F is organizing a conference and panel discussion on composing music for video games in partnership with the Pôle Image Magelis, (Magelis Image Center), CNAM-ENJMIN (the national school for games and interactive digital media and the national conservatoire for arts and crafts) and SATIS (school for professional image and sound production in Aubagne). The event will kick off with a talk by Christophe Héral, who will share his experiences as a composer on various projects that include Rayman Legends, Rayman Origins, Beyond Good and Evil, Jaddream and BaClash.

The talk will be followed by a panel discussion with Xavier Collet (A Game of Thrones Genesis, Mirages), Christophe Héral (Rayman Legends, Beyond Good and Evil), Henri-Pierre Pellegrin (Styx: Shards of Darkness, Regalia: Of Men and Monarchs) and Arnaud Roy (Endless Space 2, Endless Legend).

The conference will take place on Thursday, February 9, 2017 from 6.00pm-9.00pm in Angoulême, hosted by Cécile Le Prado (composer, director of the sound design course at Cnam-Enjmin) and Vincent Percevault (director at G4F and Native Prime, professional sound designer and head of the sound design course at Cnam-Enjmin). 

Please visit the Facebook page for this event for more information.

G4F training courses

Logo Cnam-EnjminEvery year the Cnam-Enjmin (National School for Video Games and Digital Interactive Media) offers a range of restructured training courses. This program of continuous training enables individuals and groups to acquire new skills in digital creation.

Conception sonore interactive pour les jeux vidéo

G4F will be running courses for interactive sound design for video games during two five-day sessions: December 12-16, 2016 and January 9-13, 2017. The training has been conceived for future interactive soundtrack designers, and comprises theoretical courses on sound design tools and the sound production process for video games. You will also be able to produce your own project and a team project.

You will find more details on the training and registration here.