> Testing (TCR/TRC…)
> Audio bug reporting
> Test of sound rendering on different restitution configurations, from headphones up to 7.1, with sound cards and sound chipsets benchmark
> QA and polish for each platform
Testing, bug reporting, analysing the source of a problem… They all eat-up plenty of precious development time which is already constrained by tight deadlines!
Why not take advantage of our experience, gained from years of solving such problems?