> Testing (TCR/TRC…)

> Audio bug reporting

> Test of sound rendering on different restitution configurations, from headphones up to 7.1,  with sound cards and sound chipsets benchmark


> QA and polish for each platform


Testing, bug reporting, analysing the source of a problem…  They all eat-up plenty of precious development time which is already constrained by tight deadlines!

Why not take advantage of our experience, gained from years of solving such problems?