This new update of the FMOD Ex API and FMOD Designer brings new features and updates, including the new granular synthesis support, Neural THX downmixing support and improved performance of channel groups and reverb.
FMOD 4.24 Stable Updates:
Added .kar support (karaoke files)
[wii] Added support for stereo 3d hardware sounds.
[ps2/psp] Added support for hardware accelerated .XM playback.
[win/mac/linux/solaris/ps3] – Added FMOD_INIT_NEURALTHX to enable use of Neural THX downmixer from 7.1 if speakermode is set to FMOD_SPEAKERMODE_STEREO or FMOD_SPEAKERMODE_5POINT1.
[wii/360/ps3] Added ability to iniitialize fmod without initializing output so other sound APIs/moviplayers can initialize output first.
Significant speed increase in software mixing engine with channelgroups and reverb, will be most noticable wih event system projects in 7.1 and 5.1 (8×8 and 6×6 pan matrices).
Added support for ‘simple event instane pools’ to specify the number of instances to create in a pool that all simple events will use. Saves memory over the old “Max playbacks” method.
FMOD 4.25 Designer Updates:
Added granular synthesis support! – Sound instance “Wait for previous” mode is now sample-accurate so sounds are stitched together seamlessly.
New FMOD Delay DSP effect.
Improve event template support.
Added GUID support to FMOD Designer and API so user can get events by GUID instead of name/index.
Improved FMOD Music Player app – including support for 16 channel wave data.
Visit www.fmod.org for all the latest updates!