Blood Bowl is the video game adaptation of Games Workshop’s famous board game. A brutal team sport unfolding in a parallel fantasy world based on Warhammer and American football, Blood Bowl invites you to form a team of players from such races as Orcs, Wood Elves, Humans, Dwarfs and many other fantasy creatures, and launch into battle in the bloodiest of arenas. All of the strategies and play of the original game have been faithfully reproduced. The single-player experience allows the player to manage a team throughout an entire season of Blood Bowl through the Old World. The team will evolve over the course of victories and experience gained. Manage your popularity and your sponsors, the purchase and sale of players, as well as their aging, retirement and even death! In multiplayer, throw down a challenge to other Blood Bowl players from all around the World and participate in large tournaments online through Xbox LIVE, and climb the official ranking ladder!
We have some interesting reviews on “Modern Combat : Sandstorm”. It is pretty rare that the quality of voices is noticed on this type of games, so a big up to all the actors for their performances, and to the recording team on that project !
“The game’s soundtrack is realistic with cinematic scenes, military voice overs, explosions, and a “Nintendo 64 Goldeneye 007-esque” heavy breathing sound effect when you’re being shot at, followed by a bloody screen letting you know you’re being shot at.”
“Gameloft also deserves added praise for Modern Combat’s audio. The game isn’t sparing in its use of voice samples, which dot the stages and fill the intermissions, nor in its inclusion of music, sound effects, and audio tricks. Under heavy fire, speech slows down as time slows down, giving you the chance to hear the warning “rocket propelled grenade” in a drawl right before someone launches one at you. Music, though a little repetitive, plays almost continuously in the game to keep the excitement level up, rather than leaving you in silence during the action. There are moments when the sound isn’t completely fantastic, but there are far more when it’s way, way above par for the iPhone and iPod touch.”
“The stories behind the missions are composed of your average war videogame tropes: defend the outpost, destroy the communications towers, man the turret, etc. These missions are explained to you by a female voice while the levels are loading. The result is that you pay less attention to the load time and more attention to your objective. This is a great idea, and we hope other developers borrow it”