Samuel Safa composed the tracks of the documentary “Les Mondes Perdus”

December 16, 2016 in Audio, Cinema, Music, Slideshow, Sound Design, Uncategorized by Rémi Laouti

Les Mondes PerdusThe three-part series “Les Mondes Perdus” gives you the opportunity to immerse yourself in a fascinating scientific adventure about ancient animal species, from their appearance to their extinction.

The adventure offers a mix of observations and prehistoric discoveries, experiences and new perspectives from scientists all around the world, illustrated by wonderful CGI images. This technology reveals a true exploit in order to give life to these captivating species.

Les Mondes PerdusLes Mondes Perdus

 

Samuel Safa composed all the tracks of the documentary as well as the main theme which has been recorded by a symphony orchestra with the Scoring Orchestra. Listen to the documentary soundtrack on SoundCloud. A making-of is already available with an interview of Samuel and you will soon find a new making-of the orchestra recording on the Samuel Safa Facebook page.

The trilogy is already available on DVD and Blu-Ray online and in your favourite point of sale. Driven by the success of the program abroad, the trilogy will be broadcast this Saturday 17th of December 2016 at 8:50 pm on Arte. You can have a glimpse of the documentary and Samuel Safa tracks on the website of the channel.

G4F training courses

December 12, 2016 in Audio, Corporate, Slideshow, Sound Design, Uncategorized by Rémi Laouti

Logo Cnam-EnjminEvery year the Cnam-Enjmin (National School for Video Games and Digital Interactive Media) offers a range of restructured training courses. This program of continuous training enables individuals and groups to acquire new skills in digital creation.

Conception sonore interactive pour les jeux vidéo

G4F will be running courses for interactive sound design for video games during two five-day sessions: December 12-16, 2016 and January 9-13, 2017. The training has been conceived for future interactive soundtrack designers, and comprises theoretical courses on sound design tools and the sound production process for video games. You will also be able to produce your own project and a team project.

You will find more details on the training and registration here.

 

 

Courant3D Festival in Angoulême on October 14 and 15

October 12, 2016 in Audio, Corporate, Slideshow, Sound Design, Uncategorized by Rémi Laouti

Festival Courant3DThe Courant3D Festival, International 3D and VR Short Film Festival will take place in Angoulême on October 14 and 15, 2016. Created by the “Prenez du Relief” association in partnership with the Pôle Image Magelis and the Cité Internationale de la Bande Dessinée et de l’Image, the Festival fights to support and improve 3D stereoscopic short films production, broadcasting and distribution.

During the event, G4F will hold a conference on Friday October 14, through our founder and CEO, Vincent Percevault, called “Music and binaural audio for VR“. The conference will present innovations and good practice to know when manipulating sounds in a virtual reality environment, but also the latest technologies and tools used in the industry.

You will also be able to attend exhibitions and other conferences based on VR behaviour and production as well. Moreover, the Festival organizes a 3D contest and a VR contest between several short films. Check the complete Festival program.

The Courant3D Festival, Angoulême meeting of 3D and VR short films, is going to be held on October 14 and 15 at the Cinéma de la Cité.

affiche_courant3d

Mother Russia Bleeds rises on Steam!

September 9, 2016 in Audio, Slideshow, Sound Design by Rémi Laouti

logo_MRB1Mother Russia Bleeds is a beat ’em up game fresh from indie developers Cartel Studio and published by Devolver Digital. The game combines the traditional features of Streets of Rage with the ultra violence of Hotline Miami.

The game is set in an alternative USSR, where the player, alone or alongside 3 friends in co-op multiplayer, battles his enemies through the side-scrolling levels with the vast number of tools available in the game.

G4F participated in the creation of Mother Russia Bleeds by taking care of the sound effects production of the game!  These ranged from punch and chainsaw to the accordion throw in your opponent’s face, nothing was left to chance.

The original soundtrack was composed by Fixions, a synthwave artist that you can follow on Facebook. In his tracks, you can find the frenzy and brutality of the game with a powerful electro beat and the retro graphic universe using the numerous chiptune sounds. Or: a lesson in how to revamp an old, forgotten video game genre accompanied by a modern and explosive sound. The OST is available on Bandcamp and YouTube.

screen_MRB

Mother Russia Bleeds is available on Steam since 5th september. Stay tuned for the latest news about the game on Facebook and Twitter.

Seasons after Fall original soundtrack is now available

September 2, 2016 in Audio, Music, Slideshow, Sound Design by Rémi Laouti

Logo Seasons

Discover the Seasons after Fall OST on all the digital platforms!

The Seasons after Fall original soundtrack composed by Yann Van Der Cruyssen  is finally available today on Bandcamp and YouTube. You can enjoy some making of a few tracks on our channel.

The OST includes 44 choice tracks for all the fans of mysterious and somewhat melancholic atmospheres. If you download the OST Bandcamp, you will get a free music score of several tracks of the album.

All the tracks have been recorded by a string quartet in the G4F and Studio 180 recording studios. The tracks of Seasons are a true delight, sometimes relaxing and sometimes rousing. You can dive into the world of Seasons by downloading the game on Steam.

Follow us on Facebook and Twitter to stay tuned for the OST to come.

Seasons After Fall available on Steam on September, 2nd.

August 26, 2016 in Audio, Music, Slideshow, Sound Design, Uncategorized by Rémi Laouti

Logo SeasonsThe Seasons After Fall adventures and the OST are coming on September 2nd!

Seasons After Fall is a 2D puzzle-adventure game developed by the Swing Swing Submarine’s French team and edited by Focus Home Interactive. In the magic and enchanting world of Seasons, you play a wild fox sent on a perilous journey to meet the 4 Guardians of the Seasons. Along your quest, you will learn how to manipulate seasons as you like in order to reveal all the secrets of the game.

G4F powered the original soundtrack of the game. Yann van der Cruyssen (Morusque) composed this superb OST performed by a string quartet. The captivating melody will accompany your journey all along. Morusque‘s tracks really contribute to create the astonishing universe of Seasons and we are excited to share it with you. We are also preparing a making of the orchestral recording of the soundtrack that you’ll be able to watch in a few weeks.

Seasons After Fall will be available on September 2nd on PC. The OST will be available on September 2nd as well on Bandcamp and YouTube.

You can follow Swing Swing Submarine on Facebook and Twitter.

Conference “Sound in VR” by G4F

April 22, 2016 in Audio, Corporate, Slideshow, Sound Design, Uncategorized by Rémi Laouti

logo_FMX(resize)The FMX2016 will take place from April 26th to 29th in Stuttgart, the event will gather many professionals and students from sectors like Video Games, Animations and Transmedia. During these 4 days, visitors will be able to attend a lot of conferences about sound design, visual design, programming and even virtual reality (VR).

VR-Test

Our CEO, Vincent Percevault, will be in Stuttgart to give a lecture on sound design in VR video games and environments. Indeed, while the development of VR practical application is evolving very fast, innovation in sound design is much more discreet.

Thanks to his large experience in sound design and to the numerous innovative projects he took part in, Vincent will show the innovations of the field not only for the sound asset creation but also for the 3D sound integration. There is still much to discover but the technologies are now within easy reach for the area to go further.

The conference called, “Sound in VR Games, and in VR environments in general“, will be held on wednesday 27th April. All the informations about the event and the other conferences are available on the official website.

A new faction for Endless Legend

April 5, 2016 in Audio, Corporate, Music, Slideshow, Sound Design, Uncategorized by Rémi Laouti

logo_amplitudeDuring the Endless Day 2016, Amplitude studios announced a new extension of one of his best games, Endless Legend.

Besides all the new gameplay features, such as new units, items end ressources, the extension will also provide a new faction called the Allayi, closely affiliated to the Endless universe. The whole content of the extension is available here.

G4F Records collaborated with Amplitude Studios to enrich this new content with a new soundtrack. You will discover two new tracks, composed by FlyByNo which perfectly magnify the Allayi universe. G4F has also provided the voice recording for the extension. The Shifters extension and the new faction for Endless Legend will be release on 7th April.

Both new tracks are available on our Bandcamp and YouTube page.

Blood Bowl 2 is out!

October 9, 2015 in Audio, Corporate, Slideshow, Sound Design, Uncategorized by Rémi Laouti

bloodbowl2

Several years after the first episode, Cyanide Studio and Focus Home Interactive put an end to the fans’ expectations with a Blood Bowl 2 even more bloody!

The first reviews are unanimous: Blood Bowl 2 is a real success. Game Audio Factory worked on the sound design of the game and we are proud today to share the feedback of some industry professionals!

bloodbowl2-article

IgnAn excellently voice-acted single player campaign

Wccftech  “The commentary is fantastically done and more than appropriate for the game

Gamespot “Charismatic, witty in-game dialogues

Blood Bowl 2 is already available on PC, PS4 and XboxOne.

Find Cyanide Studio on Twitter and Facebook.

Amplitude Studios nominated for the Unity Awards 2015

September 9, 2015 in Audio, Corporate, Music, Slideshow, Sound Design, Uncategorized by Rémi Laouti

unity awards - logoGame Audio Factory is proud to announce that their partner, Amplitude Studios, is nominated for the 2015 Unity Awards! The ceremony, run by Unity Technologies, will take place on September 22nd during the Unite 2015 Boston event.

This contest rewards the best interactive project developed with the Unity game engine.

logo_amplitudeAlready rewarded with the Unity Award in 2013,  Amplitude Studios is once again present this year with 5 nominations, making them the most nominated studio of the whole event.

The two competing games are Endless Legend, running for Best 3D Visual Experience and Golden Cube (rewarding the best game), and Dungeon of the Endless for Best Gameplay. Both games are also in competition for the Community Choice award, disputed between all the finalists.

To support Amplitude Studios, all you have to do is sign up on this website and vote: https://unity3d.com/awards/2015

Amplitude Studios is also making quite a buzz, as they announced Endless Space 2 a few weeks ago, the sequel of the game acclaimed by both critics and gamers. Feel free to follow the studio on Twitter and Facebook to keep up to date with their ongoing and future projects.