On the road to Gamescom 2015!

July 20, 2015 in Corporate, In-game translation, Localisation, LQA testing, Press translation, Slideshow, Translation, Uncategorized by Rémi Laouti

logo GamescomGame Audio Factory will be represented at the Gamescom in Cologne, the world’s biggest video game event which takes place from 5 to 9 August 2015.

You can come and meet us at the Native Prime booth, number D021f in the Hall 3.2, in the French Pavillon.

Feel free to visit us if you’re there, we will be glad to welcome you!

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Follow us on Facebook and Twitter.

An Orchestral OST for Regalia!

July 2, 2015 in Audio, Corporate, Music, Slideshow, Sound Design, Uncategorized by Rémi Laouti

miniature_regaliaRegalia: Of Men and Monarchs reaches new heights on Kickstarter! The game, developed by Pixelated Milk, has considerably exceeded the initial objective with more than $75,000 collected above the $40,000 required.

Here is a reminder in case you missed the news, Regalia: Of Men and Monarchs is a J-RPG that aims to restore the fundamental elements of the genre on the gaming stage.

The stretch goals achieved during the Kickstarter campaign have enabled us to fund the English dubbing for all the game characters, new animations for the battle system and even a PS4 and PS Vita version of the game.

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There are now only a few hours left and we don’t anticipate any more stretch goals, but Game Audio Factory has a message for you: how about an extra stretch goal to fund a full live orchestral recording?
That would have a tremendous impact on the overall quality of the score, because live musicians interpretations make the music come to life!

GAF promises to offer players a real orchestral OST in Regalia; imagine fighting against the best enemy of the game to the sound of an epic orchestral OST!

So please don’t hesitate to support the project on their Kickstarter page.

Find Regalia: Of Men and Monarchs on Twitter and Facebook.

Recording of a new OST for Seasons

June 19, 2015 in Audio, Corporate, Music, Slideshow, Sound Design, Uncategorized by Rémi Laouti

seasons-after-fall_project_fullGame Audio Factory has just completed the recordings of the OST of Seasons after Fall, a new project developed by our friends of Swing Swing Submarine.

Published by Focus Home Interactive, Seasons after Fall is an adventure/exploration game that allows you to travel around wonderful environments in 2D, coming with an enchanting soundtrack powered by GAF.

The recording took place on the 17th and 18th of June 2015 in the studio 180, with Arnaud Bascunana. Tracks have been directed and composed by Yann Van der Cruyssen, better known as Morusque and Nurykabe. The soundtrack was performed by John Veron and Laurent Pellegrino on violin, Jean-Philippe Morel on his viola along with Noé Natorp and Clara Germont on cello.

Mixing and Mastering will be carried out in our studio in Angoulême. We hope we can give you a taste of this production soon! Feel free to take a look at the pictures taken during the recording of the OST in the meantime.

Find Swing Swing Submarine on Twitter and Facebook.
Official Website

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The kickstarter’s project Umbra is funded !

June 15, 2015 in Audio, Corporate, Music, Slideshow, Uncategorized by Rémi Laouti

Umbra KS CoverThe kickstarter’s project of SolarFall Games, Umbra, is now totally funded! With more than $400,000 collected over the $225,000 needed, this epic project is truly successful and Game Audio Factory is proud to contribute to it.

Daniel Dolui, Umbra‘s creator, and all the SolarFall Games team have written a thank-you letter on Kickstarter and shared great news:

Umbra has now become the most funded French game project on Kickstarter, and we can’t thank you enough for this!

The SolarFall‘s Team will now get back to developing the game and we wish them good luck for the hard weeks to come!

If you missed the opportunity to support the project, you can still help the team by pre-ordering the game on the official website. Finally, the trailer’s theme is available on our YouTube channel, as well as Bandcamp and SoundCloud.

Find Umbra on Twitter and Facebook.

The Kickstarter campaign of Regalia is launched!

June 4, 2015 in Audio, Corporate, Music, Slideshow, Sound Design, Uncategorized by Rémi Laouti

miniature_regaliaGame Audio Factory is supporting the development of a new independent studio. Now, it’s time to collaborate with the Pixelated Milk’s team who has started his kickstarter’s campaign for Regalia: of Men and Monarchs.

Regalia: of Men and Monarchs is a JRPG inspired by some of the best games in the genre; It offers a turn-based tactic combat system, a deep story which covers a large casting of characters with unique personalities and an artistic direction rarely seen in a Video Game.

Take a look at the launch video of the Kickstarter’s campaign:

Of course, the soundtrack is not left behind and is led by Game Audio Factory team : H-Pi composed the Battle Theme, that you can listen and download for free on our Bandcamp page!

Feel free to support Regalia: of Men and Monarchs on Kickstarter, GAF will be there to offer you a complete OST at the game release.

Finally, Game Audio Factory is proud to announce that the SolarFall Game’s team and their game, UMBRA, is totally funded, congratulations to them!

Follow Regalia on Twitter and Facebook
Support Regalia on Kickstarter

Support the French Tech Poitou-Charentes

May 29, 2015 in Corporate, Slideshow, Uncategorized by Rémi Laouti

FrenchTech_logoWe are supporting the French Tech Poitou-Charentes application, initiated by the SPN. This is an important step for the economic development of our territory in the future.

The French Tech represent all people who work in the French start-ups ecosystem. The Poitou-Charentes region decided to submit an application to the labelling commission French Tech!

Either investors, designers or developer, these people represent the desire of our region to support the development of our territory. A multipolar region with numerous expertises. Our ambition is to develop new dynamic collaborations in favour of innovation and growth for our start-ups and companies in the innovation and entertainment fields.

Feel free to give your support and share the news around you!

Learn more: SPN

Experience Divinity Original Sin on Console!

May 22, 2015 in Audio, Localisation, Mix, Music, Slideshow, Sound Design, Uncategorized by Rémi Laouti

DivinityReleased to overwhelming critical acclaim, reaching close to a million copies sold on PC and winning over 150 game of the year awards and nominations, Larian Studios’ RPG Divinity Original Sin comes to consoles on PS4 and Xbox One with a host of new and enhanced content in Divinity: Original Sin – Enhanced Edition.

The ‘Best RPG in years’ (PC Gamer) receives a full makeover, including – but not limited to – a new intuitive user-interface tailored for controllers and couch friendly dynamic split-screen, with full voiced and remastered AAA dialogues featuring Alix Wilton Regan and Alec Newman, as well as hours of new content; quests, combat-styles, locations, changes to the crafting system and a reworked storyline breathing new life into the already expansive world of Rivellon.

Game Audio Factory has done the Sound Design of this teaser.

More exciting details will be revealed over the coming months, but for an early look be sure to visit the Divinity: Original Sin – Enhanced Edition booth at E3.

Official Website: Divinity Original Sin
Social Networks: Facebook, Twitter

Battlefleet Gothic : Armada is Coming!

May 18, 2015 in Audio, Corporate, Mix, Slideshow, Sound Design, Uncategorized by Rémi Laouti

battlefleet-gothic-armada_2zr3 Battlefleet Gothic: Armada, the famous tabletop game from Games Worshop adapted into a Real-Time-Strategy video game by Tindalos Interactive, unveils today its first video teaser.

The game stages the mighty armada of the Imperial Navy’s Battlefleet Gothic against the insidious and galaxy-threatening Chaos Black Crusade of Abaddon the Despoiler in dark, deadly and intense space battles from the Warhammer 40,000 universe. This first video teaser is a prelude to intense space combat in command of huge battle cruisers – true metal behemoths – several kilometers long and armed to the teeth.

Developed on Unreal Engine 4, Battlefleet Gothic: Armada is an RTS in which the player takes command of one of these battlefleets composed of the most powerful spaceships from the Imperial, Chaos, Eldar and Ork forces, in a no-quarter given struggle for the control of the Gothic sector of space.

Game Audio Factory is very proud to be a part of this project by providing Sound Design for this teaser! Official Website, Facebook, Twitter

by admin

GAF on stage with Solidtrack!

March 20, 2015 in Cinema, Corporate, Music, Slideshow by admin

IMG_7905We’ve had the pleasure to be participate to Solidtrack demonstration for TV producers and French broadcasters. A live performance mixing magic, chroma key, motion capture with a Vicon setup, realtime tracking with Solidtrack, with an integration in Unity, on a soundtrack produced by us, the whole performance played and rendered in realtime !

The futur of the broadcast was in demonstration at the George Méliès School !

SolidAnim and its partners offer Tools for Virtual Production from solidanim.

GAF at the GDC!

February 18, 2015 in Corporate, Slideshow, Uncategorized by Amandine Pineda

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Game Audio Factory will attend the Game Developers Conference in San Francisco from 2nd to 6th of March 2015 alongside Native Prime. Our booth is the 142, do not hesitate to come and see us!

Native Prime website: http://www.nativeprime.com
GDC website: http://www.gdconf.com